Digital pragmata flourish at the nexus of research, teaching, and creativity. They can be textual databases, creative visualizations of information, multimedia explorations, collaboratively annotated maps, and a thousand other projects. How do they fit into a world built on books and scholarly journals? Will these new ways of communicating displace a world made on paper, or will they blend into new forms of scholarly expression that grow from the best of the past? What is truly novel and significant about recent developments in the digital humanities and what are the implications for the humanities in general?
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VCU Libraries hosts a Digital Pragmata brown bag lunch with VCU Communication Arts Professor TyRuben Ellingson. He will talk about, among other things, his career in Hollywood doing concept design. His work can be seen in such movies as Avatar, Pacific Rim, Elysium, Jurassic Park, Hellboy, Men in Black and Star Wars. Bring your lunch; soft drinks, chips and such provided.
Since the early 2000s, the Digital Humanities (DH) have been celebrated as a rebirth of, or even at times a replacement for, other forms of humanistic inquiry. While many DH events focus on the digital projects and tools DH scholars produce, this Symposium offers an opportunity for scholars and students to focus specifically on DH’s impact, both positive and negative, on the humanities.
Part of a national group of events, The Humanities and Technology Camp (THATCamp) is a user-generated "unconference," an informal and participatory event where humanists and technologists of all skill levels learn and build together in sessions proposed on the spot. The Richmond THATCamp has a theme: New Souths. "We're interested in exploring the point(s) at which technology intersects with social justice, history and society, activism and the sharing of hidden voices, especially in the modern American South," said Eric Johnson, head of Innovative Media at VCU Libraries. The lead organizer, Johnson said the theme New Souths was inspired by other events, including a 2011 THAT Camp that focused on technology and social justice. "We expect to draw participants from scholars, community activists, and others who study and/or are engaged in social and political action. Those who are curious about such an approach, or are experienced with it, are especially invited."
Digital pragmata flourish at the nexus of research, teaching, and creativity. They can be textual databases, creative visualizations of information, multimedia explorations, collaboratively annotated maps, and a thousand other projects. How do they fit into a world built on books and scholarly journals? Will these new ways of communicating displace a world made on paper, or will they blend into new forms of scholarly expression that grow from the best of the past?
Digital pragmata flourish at the nexus of research, teaching and creativity. They can be digitized artifacts, collaboratively edited virtual models, 3D-printed replicas and a thousand other projects. How do the virtual and the material worlds interact with each other, as we increasingly digitize the physical and manifest the digital? What new possibilities does this meeting ground offer—in the classroom, the laboratory or the studio?
Statistics show that over 183 million people in United States play video games at least one hour a day, and virtual worlds of all types are now accessible to us on demand. With this kind of proliferation, can we tell the difference between what is virtual and what is real? This presentation will look at virtual worlds in terms of how they not only connect with reality but also how they inform and shape how we function in our daily lives. From frequent flier miles, to earning mayoral status in the mobile app Foursquare, to leadership development in video games, to discovering new football moves in Madden Football, persistent virtual worlds influence our thoughts and behaviors in surprising ways.
Digital Pragmata Brown-bag Session: "Past, Present and Future Ideas for Digital Projects: A Discussion Examining Triumphs, Tribulations and Applications of the Interactive 1889 Baist Atlas of Richmond, VA"
Lauren Work will present on her experience and lessons learned regarding the development, launch, reception and future of the interactive Baist Atlas of Richmond, VA, site and then open the floor for discussion of digital projects ranging from humanities to archives to innovative media and how project managers might scope, collaborate, produce and think about these projects at VCU in the future.
Digital Pragmata Brown-bag Session: "A Sense of the Particular: Telling Stories in Time and Virtual Space"
A storyteller typically crafts an experience in time, presenting a particular set of events in a particular order. When these stories move to the web, however, the audience makes their own decisions about the order of the experience, in effect "choosing their own adventure." This talk by Alice Campbell, digital initiatives archivist at VCU Libraries, will look at the stories archivists share about objects, and the ways that the hypertextual possibilities of the web can be used to tell tales of connections, layered meanings and multiple alternatives.
How does our choice of creative tools impact the representation of time? What are some of the current trends in art and scholarship focusing on time? What does it mean for us even to say that we are talking about time, and how does our culture inform that understanding? Join us as dynamic practitioners in the arts and humanities come together in a conversation on the subject of time.
At this latest installment of the Digital Pragmata series, panelists discuss the design and visual aspects of online publishing. What best practices are designers and artists establishing? What tensions exist between good graphic design and good web design? Matt Woolman, associate professor of graphic design and director of creative entrepreneurship at VCUarts, moderates.
At this latest installment of the Digital Pragmata series, panelists explore authorship and content in online publishing. How do we represent the best of print in the digital environment? How does digital publishing fit with the traditions and history of publishing? Claire Bourne, assistant professor in the VCU Department of English, moderates. Our panelists will be James Jenkins, publisher at Valancourt Books; Gita Manaktala, editorial director at MIT Press; and Robert Nelson, director of the University of Richmond Digital Scholarship Lab.
This unconference at Cabell Library focuses on the intersection and sharing of technology, history, storytelling and hidden voices.
This installment of the Digital Pragmata series examines how interfaces tell stories. Our speakers are from UVA and the Library of Virginia. Registration is strongly encouraged. A publishing makerspace will follow at 2 p.m., and an informal working session will be available for attendees to discuss and get feedback on publishing/digital project ideas.
This installment of the Digital Pragmata series examines how animation and motion graphics can be used to visualize and explain data. Our speakers all come from different backgrounds in animation as well journalism, science and graphic design. See how the worlds of science and art collide when it comes to how we absorb data.